Cyberpunk 2077 – Cyberpunk 2077’s best PS4 performance cost most of its pedestrians and traffic
There is currently a debate among Cyberpunk 2077 players as to whether yesterday’s 1.23 patch actually did anything to improve the PS4 version of the game, ahead of its re-entry on PlayStation Store in a few days.
Nothing was listed in the 1.23 patch notes for PlayStation, and many accuse others of falling victim to a placebo effect, thinking the game works best when it’s about the same. .
Personally, I didn’t see much of a difference in the PS4 version between 1.2 and 1.23, but I wanted to comment on something that comes up frequently, that the PS4 version of the game is now a “ghost town” and one of the key things The CDPR appears to have changed to make it more fluid, sacrificing much of its pedestrian and traffic density. In some cases, almost all of it, hence the ghost town.
Here’s what Cyberpunk 2077 looked like on Patch 1.1, the first major patch the game got after a number of fixes. It’s not exactly densely populated, but there is traffic, there are pedestrian handles as you walk past:
But here is 1.23, which looks like 1.20, and now the density has been reduced to almost nothing. A few cars here and there, and maybe what, a pedestrian from time to time while driving? I think the most I have ever seen at one location was 3-4. And the framerate still isn’t a solid 30 in most driving cases, regardless:
In contrast, this is what the game is “supposed” to look like, running at the best settings on a high-end PC:
It’s not just the visuals, but the density is also night and day. Not that it can never be possible on the PS4, but it shows how very varied the versions are across what should be a single game, and for me, it reinforces the idea that Cyberpunk should never have been released for the last generation.
As far as we know, this will be the last patch before Cyberpunk is reintroduced to PlayStation Store in a few days. And I don’t think there was anything specific to PlayStation in particular in this patch, compared to 1.20, as the ratings don’t list anything and most of the past performance improvements were already there.
We’ll see how gamers react to the game once it’s back online, and whether Sony sells it with a performance disclaimer like Xbox’s. More to come in a few days.
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