FFXIV classes guide– which job to choose in Final Fantasy 14
Can’t determine which FFXIV classes to go with? Here’s everything you require to know to make your choice simpler
Deciding which FFXIV class to opt for? There are 18 readily available jobs as of the Final Fantasy XIV: Shadowbringers expansion, 10 of that make you finish a base class to gain access to. This can make selecting the ideal FFXIV class an exceptionally tough option. Thankfully, in FFXIV, you can tackle any and every job with simply one character, so if you don’t appreciate the class you end up choosing, it is reasonably simple to make an adjustment. However, you may need to have a look at our FFXIV leveling guide to make this procedure a little bit quicker.
The very best way to begin is by choosing your beginning role; you can choose to be a resilient tank, a supportive healer, or an effective DPS (damage per second). If you determine to go with a DPS role, you will certainly after that have one more option to make, Melee DPS, Physical Ranged DPS, or Magic Ranged DPS. It is worth noting Tanks and also Healers remain in a lot greater demand due to the responsibility placed on their shoulders, however it deserves opting for these duties to enter dungeons a lot faster.
When you have actually picked your preferred function to tackle in this MMO video game, the challenging selections begin. So, unwind, kick back, and allow our handy guide stroll you with the most challenging choice you will make today– choosing a FFXIV class.
Right here are all the FFXIV classes:
- Tank
- Healer
- Melee DPS
- Ranged Magical DPS
- Ranged Physical DPS
FFXIV CLASSES– TANK
Tanks are essentially shields for the remainder of the event. They have high HP as well as defence with skills that grab the adversaries interest.
PALADIN (PLD).
Base class: Gladiator (GLD).
Weapon: Swords and also shields.
The Paladin shields the event with shields as well as holy magic. They additionally use their MP swimming pool for recovery colleagues as well as dealing burst damage. The Paladin job is an outstanding intro to tanking, yet it can be challenging to master.
You initially require to complete the Gladiator base class pursuits to end up being a Paladin, head over to Ul’ dah– Steps of Thal (X 9.2 Y 11.7) and also talk to Lulutsu to begin. You can end up being a Paladin at level 30.
WARRIOR (WAR).
Base class: Marauder (MRD).
Weapon: Greataxes.
Warriors have countless self-healing capacities, bargain suitable damage, and pull in crowds of adversaries efficiently. The Warrior job is an outstanding option for gamers that have tried out a DPS FFXIV class as well as would like to offer tanking a go.
You will first need to complete the Marauder base class pursuits to come to be a Warrior, head to Limsa Lominsa Upper Decks (X 11.0 Y 6.3) and speak with Blauthota to start. You can become a Warrior at level 30.
DARK KNIGHT (DRK).
Weapon: Greatswords.
Heavensward expansion required.
The Dark Knight utilizes the power of darkness as well as has one of the most potent damage reducing capability in the game. You require to manage your mana and blood use well to be an excellent Dark Knight, which can prove difficult when in the midst of battle.
There is no base class for the Dark Knight, but you must reach level 50 as a Devotee of War or Magic before you can try the job out. To become a Dark Knight, head to The Columns (X 13.2 Y 8.8) and also speak with the Ishgardian Resident to get going.
GUNBREAKER (GNB).
Weapon: Gunblades.
Shadowbringers expansion required.
Gunbreakers will definitely interest gamers that are fans of Squall from Final Fantasy 8. The Gunbreaker job has a simple playstyle and some mighty combos that can assist raise damage or develop shields.
Similar to the Dark Knight, The Gunbreaker does not have a base class, but you should get to degree 60 as a Devotee of War or Magic prior to you can take on the job. Head to New Gridania (X 11.5 Y 11.9) as well as speak with Gods’ Quiver Acquiesce get going.
FFXIV CLASSES– HEALER.
Healers keep the group alive or bring them back to life, depending on how well they are doing their job. Healers can likewise deal small damage during healing downtime.
SCHOLAR (SCH).
Base class: Arcanist (ACN).
Weapon: Books.
The Scholar summons fairies to aid recover the celebration and also supply shields. Needing to look after yourself as well as a fairy can produce a harder knowing contour when trying to grasp the Scholar job, however they can do great damages while healing and also are useful participants of the team when used appropriately.
You will certainly initially need to complete the Arcanist base class missions to come to be a Scholar, head to Limsa Lominsa Lower Decks (X 4.5 Y 11.2) and also talk with Murie to begin. The Arcanist can also follow a Summoner DPS path if you choose. You can become a Scholar at degree 30.
WHITE MAGE (WHM).
Base class: Conjurer (CNJ).
Weapon: Sticks and walking canes.
White Mage is usually the first job that comes to mind when you think about a healer in Final Fantasy. They have tremendous corrective power as well as some wonderful over-time regeneration spells. The White Mage job is fairly easy to master and also can likewise help out with DPS if requirements be.
You will certainly initially require to complete the Conjurer base class pursuits to become a White Mage, head over to Old Gridania (X 6.5 Y 11.0) and also talk to Madelle to get started. You can end up being a White Mage at degree 30.
ASTROLOGIAN (AST).
Weapon: Star globes.
Heavensward expansion required.
The Astrologian makes use of magic to recover and also shield the event, and cards to buff colleagues. This FFXIV class has two positions, one for securing the celebration as well as the various other for instant heals.
There is no base class for the Astrologian, however you need to get to level 50 as an Adherent of War or Magic before you can try the job out. To end up being an Astrologian, head to The Columns (X 15.2 Y 10.0) and speak to Jannequinard.
FFXIV CLASSES– MELEE DPS.
Melee DPS jobs obtain you up close as well as individual with your adversaries. Do massive damages while the tank distracts the enemy, and the healer keeps you to life.
MONK (MNK).
Base class: Pugilist (PGL).
Weapon: Fists.
Monks have a high damages output and can rub the celebration at the same time. You will certainly need to understand your move turning to become an efficient Monk, yet with method, they can have a few of the highest possible DPS in the party. It is worth noting that the Monk will certainly be obtaining its function reinvigorated with Patch 5.4, which is readied to release early December.
You will initially require to finish the Pugilist base class quests to end up being a Monk, head over to Ul’ dah– Steps of Nald (X 9.4 Y 10.2) and talk with Gagaruna to get going. You can come to be a Monk at degree 30.
DRAGOON (DRG).
Base class: Lancer (LNC).
Weapon: Polearms.
Dragoons are known for their excellent dive assaults as well as being typically flashy characters. They do comparable damage to the majority of DPS classes however are usually slower than the other DPS jobs. Dragoon can be challenging to master, yet you’ll look extremely cool jumping right into battle.
You’ll first need to complete the Lancer base class pursuits to end up being a Dragoon, head over to Old Gridania (X 14.1 Y 5.8) as well as speak with Jillian to get going. You can end up being a Dragoon at level 30.
NINJA (NIN).
Base class: Rogue (ROG).
Weapon: Daggers.
Ninjas execute quickly and also effective combinations with using ninjutsu. They can additionally cause various debuffs on enemies which enhances the event’s damages result. However, as the Ninja does rely on debuffs, they do lower DPS than other jobs if mistreated. It’s worth keeping in mind that as a result of the broadband of several of the Ninja’s relocations, it may be a little more difficult to play with high latency compared to various other classes.
You’ll initially require to finish the Rogue base class pursuits to come to be a Ninja, head over to Limsa Lominsa Lower Decks (X 8.1 Y 16.1) as well as speak with Lonwoerd to get started. You can come to be a Rogue at level 30.
SAMURAI (SAM).
Weapon: Katanas.
Stormblood expansion required.
The Samurai does the highest possible DPS in the game however does not have any type of helpful quirks that assist the party out in fight. It is tough to keep a Samurai to life without a celebration to help, which indicates solo-questing can be hard.
There is no base class for the Samurai, however you have to reach level 50 as an Adherent of War or Magic prior to you can try the job out. To come to be a Samurai, head to Ul’ dah– Actions of Nald (X 9.2 Y 9.1) and also talk to the Ul’ dahn Resident.
FFXIV CLASSES– RANGED MAGICAL DPS.
Step back from the activity and use different sort of magic to bring upon substantial damage against your foe. Ranged Magical DPS normally has limited motion as you are unable to move whilst casting.
BLACK MAGE (BLM).
Base class: Thaumaturge (THM).
Weapon: Scepters and staves.
Similar to the White Mage being a recovery staple to the Final Fantasy series, the Black Mages are renowned for being effective important wheels. The Black Mages in FFXIV have terrific damage potential, it’s reasonably easy to discover the basics, yet they are testing to master.
You’ll initially require to finish the Thaumaturge base class pursuits to become a Black Mage, head over to Ul’ dah– Actions of Nald (X 7.3 Y 12.4) as well as talk with Yayake to begin. You can come to be a Black Mage at level 30.
SUMMONER (SMN).
Base class: Arcanist (ACN).
Weapon: Books.
The Summoner can invoke one of three battle-pets to help them in fight, consisting of some exceptionally adorable Carbuncle that you might keep in mind from previous Final Fantasy titles. Summoners can deal severe damages to solitary targets as well as the battle-pets assist enthusiast allies. If need be, the summoner can likewise reanimate downed allies during fight.
You will initially require to finish the Arcanist base class missions to end up being a Summoner, head to Limsa Lominsa Lower Decks (X 4.5 Y 11.2) as well as speak to Murie to get going. The Arcanist can additionally comply with a Scholar Healer course if you favor. You can end up being a Summoner at degree 30.
RED MAGE (RDM).
Weapon: Rapiers.
Stormblood expansion required.
One of one of the most balanced jobs in FFXIV, the Red Mage can use black or white magic as well as weapons successfully. They have a lower damages result than other DPS classes due to long casting time, yet they offset their speed with adaptability.
There is no base class for the Red Mage, but you need to reach degree 50 as an Adherent of War or Magic before you can try the job out. To end up being a Red Mage, head to Ul’ dah– Actions of Thal (X 14.1 Y 11.7) and also talk with the Anxious Lass to begin.
FFXIV Blue Mage spells guide.
BLUE MAGE.
Weapon: One-handed walking canes.
The Blue Mage is made entirely for solo play and also can just get to degree 60, this will certainly be raised to 70 with Patch 5.4. Blue Mages duplicate abilities of defeated adversaries and have a large range of spells they can make use of. We have complete guides on how to unlock the Blue Mage and also which spells they can utilize to help make a decision if this single-player just character is for you.
FFXIV CLASSES– RANGED PHYSICAL DPS.
Ranged Physical DPS jobs maintain you out of the action similar to Ranged Magical DPS. Nonetheless, they are a whole lot a lot more mobile as they aren’t kept back by slow-moving casting.
BARD (BRD).
Base class: Archer (ARC).
Weapon: Bows.
The Bard concentrates on supporting the event with damages enthusiasts and also dispels adversaries debuffs on gamers with the power of songs. Regrettably, the Bard has a low damage result, yet the ability to improve the event’s strength makes the Bard a possession in difficult circumstances.
You will first require to finish the Archer base class missions to end up being a Bard, head to New Gridania (X 15.2 Y 12.1) as well as speak to Athelyna to get going. You can end up being a Bard at level 30.
MACHINIST (MCH).
Weapon: Weapons.
Heavensward expansion required.
The Machinist wields a gun and makes use of turrets to lay waste to adversaries. Playing the Machinist well implies loading the Heat as well as Battery gauges efficiently to deal substantial damages.
There is no base class for the Machinist, however you must get to degree 50 as a Disciple of War or Magic before you can try the job out. To become a Machinist, head to Foundation (X 8.1 Y 10.1) and speak with Stephanivien to begin.
DANCER (DNC).
Weapon: Throwing weapons.
Shadowbringers expansion required.
The Dancer is a well-balanced DPS and also support duty. If dancing around the field and sustaining your allies appears attractive to you, we have a full FFXIV Dancer job guide to provide you some more info.
There is no base class for the Dancer, however you need to get to level 60 as a Devotee of War or Magic prior to you can try the job out. To become a Dancer, head to Limsa Lominsa Lower Decks (X 9.8 Y 12.0) and talk with the Eager Lominsan to begin.